Featured Projects:

Worderby Title Image

WORDERBY
A Competitive Word Game for Mobile (iOS + Android)
Solo-Project

  • Built in React Native and TypeScript with Expo
  • Utilizes Redux for state management
  • Includes "Worderbot" AI bot to play against in single-player mode
  • Multiplayer mode utilizes web sockets to notify players live when it is their turn
  • Utilizes Expo Router and React Navigation for app layout and structure
Cavern Title Image

CAVERN
A Primeval Fantasy Metroidvania
Solo-Project

  • Built for desktop in Unity 2D
  • Boasts custom-built 2D platforming physics
  • Seamlessly transitions between player states with differing controls: overworld, climbing, tunneling, gliding
  • Utilizes advanced rule tilesets for speedy map creation
  • Features custom dialogue system which easily integrates in-dialogue events
  • Incorporates latest Unity Experimental 2D Lighting with Universal Render Pipeline

Games Gallery

About Me

Hello and welcome!

I am a game engineer with a background in theatre and musical composition. No matter the medium I have worked in, I am always at my best when I am able to build and create, and video game development lives right at the nexus of my technical and artistic passions.

I draw a lot of inspiration from my favorite games, from industry classics like Ocarina of Time, with its masterful integration of music, story, and fun, to relatively newer releases such as Hades, whose expertly structured and beautifully dynamic dialogue system helps instill a constant sense of progression to its cyclical gameplay.

While my games serve to connect people through shared experiences of play, my recent work as lead engineer for the mobile startup Bandto seeks to connect people to each other in the real world through mutual affiliations and associations in order to make the necessary yet daunting task of professional networking more accessible to all.

Player Character from Cavern in a beam of light
Network Map from Outpost Tower: GMTK Game Jam 2021 Entry

How I Work

I'm a details guy. I've designed and served a menu of ten distinct Lord of the Rings-themed drinks for a party, eternally scrutinized single word choices within lyrics for my musical projects, and spent as much time as was required fiddling with custom platforming physics until they felt "just right".

And I would absolutely do it again. Whether working alone or with a team, honoring what makes a project unique is important to me. Maybe not every single user or player will notice everything I implement, but I find so much joy and pride in crafting something with specificity.

Noah Working with team members on a past project
Ghost Chasing Victim from Get Ghosting

Game Engines and Languages

TypeScript

TypeScript

JavaScript

JavaScript

React

React & React Native

HTML5

HTML5

CSS

CSS

SQL

SQL

Python

Python

Git

Git

C

C

C#

C#

C++

C++

Ruby

Ruby

Rails

Rails

Unreal

Unreal

Unity

Unity

Love2D

LÖVE

Lua

Lua

Get in touch

I'm ready to get to work as part of your team, so reach on out and let's make something!